Selected Work
Gaming E-Commerce UX Audit

Nexon
Checkout Flow
Redesign

Role Product Designer
Client Nexon America
Tools Figma · Axure · User Interviews
Timeline Q4 2020

During my initial interviews with Nexon, I pitched the need for a redesign of their checkout flow as it was unnecessarily cumbersome for new and returning users alike.

Eighteen months after my hire, I was finally able to get my project greenlit after a company restructuring and access to more developers to work on the project. After creating a service proposal and presenting to the senior management of Nexon America, work began in mid Q4 2020.

What follows are the issues I felt needed to be addressed, why, and the solutions to the problems.

01

UX Audit — Why the need for a redesign?

Before proposing a single screen, I mapped the existing flow end-to-end and tracked every place users stalled, backtracked, or asked for help. A handful of recurring friction points surfaced — none catastrophic on their own, but compounding into a checkout that felt heavier than it had any right to be.

Too Many Steps

Excessive clicks and input fields padded every purchase, even for users who already had a saved payment method on file.

Rigid Payment Gateways

Gateways weren't easily interchangeable — switching between Visa, PayPal, or Amazon mid-flow forced users to restart their selection.

No Returning-User Path

The flow treated every purchase as a first purchase. There was no expedited lane for the players buying NX week after week.

Hidden Discounts

No coupon redemption or obscure code field — promotions ran outside the flow, leaving revenue and goodwill on the table.

Off-Page FAQs

The entire FAQ section linked off-page with no accordion or contextual help, breaking the flow whenever a user had a question.

Inconsistent Messaging

Warnings and informational messages used inconsistent tone, placement, and severity — eroding trust at the most sensitive step.

02

Approach

Taking a holistic design approach, one key flaw stood out: the checkout was backwards. Users were forced to determine how they were going to pay before selecting the actual product. In this case, NX — Nexon's in-game currency. It would be like signing on to Amazon, choosing Visa as your payment method, and then starting to shop.

Returning users might have gotten used to this experience after repetition, but it would probably seem awkward to new users making purchases for the first time. My goal was to redesign the flow to be closer to a user's already ingrained and understood process of purchasing items online — product first, payment second, confirmation last.

03

Too Many Steps

The original flow stretched a single NX purchase across seven discrete screens — gateway selection, login, region check, amount entry, confirmation, processing, and receipt. Each screen carried its own load state and back-button trap. By collapsing redundant steps and committing to a product-first order of operations, the redesigned flow lands users at confirmation in roughly half the screens.

Old Flow

  1. Select a payment gateway from a list of providers.
  2. Log into the gateway in a separate full-page step.
  3. Verify region and account standing on yet another screen.
  4. Choose the NX amount — only after committing to payment.
  5. Confirm the order on a sparse, mostly empty page.
  6. Wait through a non-interactive processing state.
  7. Receive a plain-text receipt with no next action.

New Flow

  1. Select the NX bundle from a visual product grid — the actual thing being bought.
  2. Pick a payment method inline; switching providers no longer resets the cart.
  3. Review and confirm in a single consolidated summary with the receipt baked in.
04

Expedited Returning-User Experience

The key driver behind elevating this experience was getting players back into the game as fast as possible. There were several lengthy input interactions that were addressed and optimized for our returning players.

Gaps in the old flow

  • Real estate in the global navigation went unused — no elevation of an "Add Balance" CTA or a one-click dropdown to make "Buy NX" prominent on the revenue-driving action.
  • Returning users had to re-enter ZIP every time, despite this being a business requirement that the team could detect automatically from their location (or fall back to non-sensitive info from prior purchases).
  • An "Order Summary" confirmation page felt unnecessary — it added a click to view-only information rather than just displaying it throughout the flow.
  • The payment processing step stored full credit-card info as an obvious tell, an oddity returning users almost always expect to see hidden on sites they frequent.

What changed

The new flow surfaces a persistent "Add Balance" pill in the global nav, auto-fills location and billing from saved-account inference, and folds the order summary into the same screen where payment is confirmed — eliminating the dead-end confirmation page entirely. Stored payment methods are masked by default, matching the pattern returning users already trust from every other site they shop on.

05

Results

The average checkout time with the previous flow was 2:16 across all payment gateways. The new design landed at about :32 during pre-launch testing — and once shipped to the Western region, completion rates climbed in lockstep.

Checkout Time: 2:16 → :32

A 76% reduction in average time-to-purchase across every payment gateway tested in pre-launch.

+7% Completion Rate

Western-region completion lifted by seven points post-launch — a meaningful uplift on a flow at this volume.

Product-First Mental Model

Reordering the flow to match how players actually shop reduced first-time-buyer drop-off and matched conventions from familiar e-commerce sites.

Support Tickets

Inline FAQ accordions and consistent warning patterns measurably reduced checkout-related support volume.

All Work Five Below Design System